Telephone Pictionary
Students draw what they hear, then guess what the drawing shows, not what was whispered. It runs with 8 to 15 kids, no printing, no props, just a whiteboard and markers.
Park English2026-10-062 min read
Print it out
No sign-up, no email. Opens a clean print page.
Telephone Pictionary fixes the one thing that makes regular Telephone fall apart with beginners: a whispered sentence gets mangled in a kid's mouth before it ever reaches the next player. Here, the sentence only has to survive one whisper before it turns into a picture. After that, the drawing does the talking.
You need a whiteboard, a few markers, and a class of 8 to 15 students. Nothing to print, nothing to cut out, nothing to laminate. That makes it a good Friday-afternoon game or a filler for the last ten minutes when your real lesson finished early.
How it runs
- Split the class into two teams and line them up, single file, facing the board.
- Whisper a short sentence to the first student on each team. Keep it to five or six words: "The cat is sleeping on the bed."
- That student draws the sentence on the board, silently, no words or letters allowed.
- The next student in line looks at the drawing (not at the first student) and whispers their guess of the sentence to the student behind them.
- That student draws the new guess. Repeat down the line.
- The last student says the sentence out loud. Compare it to the original.
The fun part is watching a sleeping cat turn into a dog on a chair by student four. Nobody did anything wrong. The drawing was always going to drift a little, and that drift is the whole game.
Run two lines at once if your class is on the bigger side, one line per team, racing in parallel so nobody stands around waiting. With 8 to 15 students you can usually manage two teams of four to seven, which keeps each kid's turn coming around fast enough that attention does not wander.
For your first run, keep it at the easiest level. Short sentences, common vocabulary, present continuous or simple present only. A ten-year-old with a small vocabulary can play this in one minute once they see the first drawing happen.
Scoring, if you want it
Give a point for any sentence that survives recognizably to the end, even if a word or two changed. Give a bonus point if the final guess matches the original sentence exactly. Most classes do not need scoring to stay interested, the drawings are reward enough, but it gives you a clean way to end the game and move on.
To make it harder for older classes
Swap in longer sentences with a clause ("because", "but", "when") or push the vocabulary into less drawable territory (feelings, opinions, comparisons) so students have to negotiate what a stick figure with a confused face actually means.
One thing to expect: with a full line of seven or eight kids, the last drawing almost never matches the first sentence, and that is fine. The point was never accuracy. It was getting a quiet class laughing at a badly drawn elephant.