Spotlight: the whiteboard game that drills pronunciation without telling students they're drilling pronunciation

One student stands with their back to the board while the class shouts a word you've written behind them, and they repeat what they hear — the entire class becomes a pronunciation mirror, and the mistakes fix themselves by round three.

Park English · 2026-08-31 · 4 min read

Print it out

No sign-up, no email. Opens a clean print page.

You write a word on the board. One student stands facing the class, back to the board, so they can't see it. The rest of the class shouts the word. The student repeats what they heard. If they get it exactly right, they sit down and someone else takes the spot. If they get it wrong, you write what they said next to what you meant, and the class shouts again.

That's the whole game. We've been running it since 2018 and it works at every level we've tried, from elementary kids who can't hear the difference between "ship" and "sheep" to high schoolers who flatten every final consonant. The reason it works is that the student at the front isn't being corrected by you — they're being corrected by twelve voices at once, and they adjust fast.

How to set it up

Pick six to ten words. They should share the problem you're targeting: words that end in -th, or minimal pairs like "right" and "light," or past tense -ed endings your students are swallowing. Write them on a list you keep, not on the board yet.

One student comes to the front and stands with their back to the board, facing the class. You write the first word large enough that the seated students can all see it. On your signal, the class shouts the word once, together. The student at the front repeats what they heard.

If it's correct, they sit down and you call up the next student. If it's wrong, you write their version next to the target word so everyone can see both, then the class shouts again. Usually it takes two tries. Sometimes five.

When a student gets their word right, erase the board and write the next word for the next student.

The things that break and how to fix them

The class shouts at different speeds. Fix: you conduct them. Raise your hand, then drop it sharply. They shout on the drop, once, then stop.

One loud student dominates. Fix: "Everyone shouts or no one does." If one kid is doing all the work, pause the round and restart with a rule that they all shout together or you stop the game.

The student at the front keeps turning around to look. Fix: tell them before they stand up that if they turn around, they're out and the next person gets a turn. Most students want the turn badly enough that this works once.

Your low-level class can't read the word fast enough to shout it. Fix: show the word to the class for three seconds before the student turns around, so they've already processed it. Or run the game with picture cards instead of written words — you hold up a card, they shout "umbrella," the student repeats.

How to scale it by level

LevelWord choiceVariation
Elementary (low)High-frequency nouns they mispronounce: three, tree, knee, keyUse pictures instead of text
Elementary (high)Minimal pairs: bat/bad, cop/cup, pen/panStudent at front writes what they heard on a mini whiteboard before you reveal it
Middle schoolConsonant clusters they simplify: texts, asks, world, filmTwo words per round; they have to repeat both in order
High schoolWord stress: PHOtograph, phoTOgraphy, photoGRAPHicClass whispers instead of shouts (makes stress harder to hear)
AdvancedSentence stress: I didn't SAY she stole it (seven variations depending on which word is stressed)Class shouts the sentence, student repeats with the same stress pattern

The sentence stress version is hard and good. You write a single sentence but underline a different word each round. "I DIDN't say she stole it" vs. "I didn't say SHE stole it" — they mean different things, and the student at the front has to hear which word the class is hammering.

Why this game instead of repetition drills

Because the student isn't repeating after you. They're trying to match what they heard from fifteen people at once, and if they get it wrong the evidence is right there on the board. You've written both versions. They can see the gap. The second shout almost always lands closer.

Also: the rest of the class stays engaged because they're responsible for the signal. If they mumble, the student at the front fails, and they know it. We've had classes get genuinely annoyed at each other for not shouting clearly enough, which is exactly the peer pressure you want in a pronunciation drill.

Run it for ten minutes, or until you've cycled through the list twice. If a particular word is breaking everyone, stop the game and drill that word separately for thirty seconds, then return to Spotlight with a different list.

One last thing. When you write the student's incorrect attempt next to the target word, don't comment on it. Just write both. Let the class see the difference and shout again. The less you talk during this game, the faster it moves.

Common questions

What if the student at the front is too shy to shout their answer?
Let them say it at normal volume — the game still works as long as they're saying it out loud and you can hear it well enough to write what they said. If they whisper, the class can't hear whether they got it right, and the feedback loop breaks. For very shy students, let them use a mini whiteboard to write what they heard instead of saying it, then hold it up.
Can you run this with a class of six students?
Yes, but the shout becomes a group whisper — six voices aren't loud enough to drown out individual errors, so the student at the front hears exactly who mispronounced it. That can work in your favour if your small class is tight and supportive, but it removes the anonymity that makes the game lower-pressure. With six students, you might get better results from a paired version: one student faces away, their partner reads the word and says it, the first student repeats and writes what they heard.

Looking for a teaching job in Korea?

Park English has placed native English teachers with Korean academies since 2006. Browsing and applying are free for teachers.

More in Classroom Games